Are you prepared to step it up a notch?

  • I feel that collecting the required materials is already tedious enough, therefore the crafting process can be streamlined without making the entire occasion a "freebie."

    The simplest fix is to add a "how many would Maplestory Mesos you like to buy/make?" Question to Malady's conversation before she chooses your items and provides you your benefit and exp. She will have to check that you have sufficient stuff, and that you have enough space in your stock for the rewards, until she performs the trade.

    The cooler fix is to alter Malady to utilize the crafting system, very similar to Beefy's Kitchen. Give her a Sack (store NPC for purchasing things with Dark Tokens) along with also a Cauldron (crafting NPC for cooking things based on her own recipes), and also the built-in functionality of these types of NPCs will care for the quantity issue. The only tricky bit is that a few of her items could be crafted two different manners. I'm not certain if the crafting system can manage two recipes which yield the same item. Also, using this system will not give exp (but may provide Diligence exp).Reboot Update Preview

    Happy Holidays! Join us for one of our biggest updates, which brings you a completely new world to play in! We're also making sweeping changes to the abilities of each job in order to improve the efficiency of the tasks with regard to each other. Many new systems are coming online--such as a way to analyze your damage output and combat effectiveness, new Hyper Stat Factors to boost your stats as you gain levels beyond Lv. 140, and Transfer Hammer, which lets you transfer specific info and enhancements from one item to a higher level item. And it's not December without Happyville! Your favourite holiday events are returning, along with a few new ones.

    Are you prepared to step it up a notch? The brand buy Maplestory M Mesos new Reboot world is becoming added to MapleStory! In this world, monsters are more powerful and provide more EXP. As you fight, you are going to receive significantly more mesos, as well as equipment relevant to your character's job. Useful items are designed to be available throughout gameplay, therefore some items will not be available in the Cash Shop, or will simply be marketed for mesos instead. As opposed to purchasing what you need from other players or the Money Shop, you may earn it naturally through gameplay since you collect items and grow stronger!

    Each of the jobs are getting ability rebalances to maximize their efficacy in connection with each other, thereby normalizing the playing field. Including changes for skill cooldowns, buff durations and Final Strike skills. Every course will undergo changes of some sort--whether it has additional performance for a number of abilities, or the addition/removal of other skills. Damage Maplestory Hot limitations, array, and strikes per minute have been updated for quite a few abilities.

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